Bounty Bay Coin is important in Level. This week is update introduces Bounty Hunter Wilderness-only PVP worlds. Our aim was to get something that feels as close to the original Wilderness as we can manage, and to add another thrill with the Bounty Hunter mechanic. The new worlds are limited to the Wilderness, and use the old who can attack who levels.
Bounty Worlds are basically a mix of 3 previous PVP games. It has the best bits we can reuse from Bounty Hunter, PVP worlds, and the old Wilderness. In short, we have increased the chance to get your opponent items and we added the thrill of hunting a bounty within the Wilderness while surrounded by hundreds of potential Pokers.
Here is how it works:
You can attack anyone within the level range determined by the Wilderness level, starting with 1 just above Eagleville to 56 at the top of the map. If you kill someone who is not your bounty target, it is considered a rogue kill. There is no penalty for rogue kills any more. It will add 1 to your rogue kills high score, and you will get a drop based on the drop potential mechanic from Pap worlds. We have, however, made it so that, when drop potential is converted to items, it is 3 times more likely to give you items your target was carrying, as opposed to generated items. The average size of the rewards is based on your drop potential the same as in PVP worlds.
After you have spent 30 minutes in a dangerous area on a Bounty World, the system will start looking for suitable bounty targets for you. After 60 minutes, the chance of being assigned a target increases further. Your target will always be a similar level to you. To make things even more interesting, you will also be their target! If you kill your target, it will add 1 to your bounty kills high score, and you will receive a generous boost to your drop: the average size of these drops is boosted by an extra hour of drop potential, on top of the drop you would receive normally. In addition to this, we have made it more likely that you will get items from your opponent actual inventory for killing your target ¨C this also applies to rogue kills and in normal PVP worlds, but at a lower rate.
To make sure you have a chance of getting to the rewards, there are a couple of extra rules. Firstly, if your bounty target is fighting someone else in a single-way combat area, you will be able to attack your target, and their original foe will be locked out. Secondly, if you are fighting your enemy but do not inflict enough damage to count as the hero, your target will remain your target. Basically, your bounty target will remain your bounty target until one of you kills the other, or one of you leaves the Wilderness for more than ten minutes.
It is not all about the rewards, of course: it is also about the thrill of trying to hunt someone down in an environment where the levels are well-matched. That is why we brought back the old Wilderness levels, and restricted the action to the old Wilderness area. You can only fight in the Wilderness, and the only other area available is Hedgesville, where you can restock and prepare for battle. You have to be in one of those areas before you can log into a Bounty World. So, head to Hedgesville, switch to a Bounty World, and see if you can work your way up the Rogue/Bounty Hunter high score tables.
Posted at 12:06 am by minzu